CRASHLINE
Arcade Action / Rail Shooter
Where the racing line becomes the firing line.
Hover-racers crash. Aliens swarm. You shoot.
Coming Soon
Melbourne (Albert Park) – open park layout = lots of airspace for enemy waves. •
Silverstone – wide straights, perfect for mass swarms and bullet patterns. •
Monza – long straights for scrolling shootouts, chicanes as mid-wave choke points. •
Mexico City – stadium section = enemy ambushes under roaring crowd. •
Austin (COTA) – elevation changes = layered shooting angles, double-wave attacks. •
Zandvoort – bankings turn into tilted shooting lanes, tricky dodging. •
Montreal (Gilles Villeneuve) – close walls = ricocheting projectiles, compact combat. •
Bahrain – night setting + sandstorms = visibility hazards, glowing bullet trails. •
Shanghai – iconic endless curve = perfect circular shooting gauntlet. •
Interlagos (Brazil) – short laps = relentless wave pacing, no downtime. •
Imola – sharp chicanes = ambush points, sudden enemy bursts. •
Singapore (Marina Bay) – neon city backdrop, vertical skyscraper firefights. •
Suzuka – Esses = zig-zag shooting rhythm, vertical alien dives. •
Spa-Francorchamps – high speed + elevation = multi-layer bullet hell. •
Monaco – ultra-tight = claustrophobic wave density, no room to dodge. •
Las Vegas Strip – neon overload, max chaos finale, bullet-hell fireworks.