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CRASHLINE

Arcade Action / Rail Shooter

Where the racing line becomes the firing line.
Hover-racers crash. Aliens swarm. You shoot.

Coming Soon
Melbourne (Albert Park) – open park layout = lots of airspace for enemy waves. • Silverstone – wide straights, perfect for mass swarms and bullet patterns. • Monza – long straights for scrolling shootouts, chicanes as mid-wave choke points. • Mexico City – stadium section = enemy ambushes under roaring crowd. • Austin (COTA) – elevation changes = layered shooting angles, double-wave attacks. • Zandvoort – bankings turn into tilted shooting lanes, tricky dodging. • Montreal (Gilles Villeneuve) – close walls = ricocheting projectiles, compact combat. • Bahrain – night setting + sandstorms = visibility hazards, glowing bullet trails. • Shanghai – iconic endless curve = perfect circular shooting gauntlet. • Interlagos (Brazil) – short laps = relentless wave pacing, no downtime. • Imola – sharp chicanes = ambush points, sudden enemy bursts. • Singapore (Marina Bay) – neon city backdrop, vertical skyscraper firefights. • Suzuka – Esses = zig-zag shooting rhythm, vertical alien dives. • Spa-Francorchamps – high speed + elevation = multi-layer bullet hell. • Monaco – ultra-tight = claustrophobic wave density, no room to dodge. • Las Vegas Strip – neon overload, max chaos finale, bullet-hell fireworks.